This synthesized flythrough shows a pulse of light traveling through a coke bottle. The whole event spans roughly 3ns, which is 100 million times less than it takes us to blink. Light can be seen scattering off liquid, hitting the ground plane, focusing on the cap and reflecting to the back.
We present an imaging and neural rendering technique that seeks to synthesize videos of light propagating through a scene from novel, moving camera viewpoints. Our approach relies on a new ultrafast imaging setup to capture a first-of-its kind, multi-viewpoint video dataset with picosecond-level temporal resolution. Combined with this dataset, we introduce an efficient neural volume rendering framework based on the transient field. This field is defined as a mapping from a 3D point and 2D direction to a high-dimensional, discrete-time signal that represents time-varying radiance at ultrafast timescales. Rendering with transient fields naturally accounts for effects due to the finite speed of light, including viewpoint-dependent appearance changes caused by light propagation delays to the camera. We render a range of complex effects, including scattering, specular reflection, refraction, and diffraction. Additionally, we demonstrate removing viewpoint-dependent propagation delays using a time warping procedure, rendering of relativistic effects, and video synthesis of direct and global components of light transport.
Ground Truth
Transient NeRF
K-Planes
Ours
We estimate direct and global components for each transient video and then retrain our neural representation separately on both components. Here, we see indirect reflections in the global component, and the candles appear bright because of the strong sub-surface scattering component.
Direct
Global
To create a more intuitive visualization, we shift the rendered transients to remove the propagation delay from the scene to the camera. This removes the viewpoint-dependent appearance of the transients. Here, without warping the wavefronts exiting the Coke bottle on the ground plane travel away from the camera. For the Cornell scene (simulated) there is only one light source at the top, the unwarped version depicts this more intuitively.
Regular
Unwarped
@article{malik2024flying,
author = {Malik, Anagh and Juravsky, Noah and Po, Ryan and Wetzstein, Gordon and Kutulakos, Kiriakos N. and Lindell, David B.},
title = {Flying with Photons: Rendering Novel Views of Propagating Light},
journal = {arXiv},
year = {2024}
}